Lab Coordinator & Technical Lead

  • Hsinju Chen

    Hsinju is a graduate student at ECE Illinois. She is interested in making electromagnetics learning in university classrooms more engaging and had previously worked on designing hands-on experiments for EM education. They have been the TA for the Fields & Wave VR course since Spring 2021 and is currently a Lab Coordinator for the VR developing team.

  • Aidan Wefel

    Aidan is a senior in Physics with a minor in CS. He has been working for the Immersive Learning Laboratory since the summer of 2022. He is now the technical lead for the Immersive Learning Laboratory. Aidan has worked on Wave Polarization and Faraday's Law labs. In his free time Aidan likes to play board games and video games.

Current Student Software Developers

  • Ayush Garg

    Ayush joined the Immersive Learning Laboratory during the Summer 2022 semester.

    I have always been fascinated with game development and VR adds a whole new level of excitement to it. The idea of bringing abstract physics to life through the means of relatable video games prompted me to apply for a position at the lab.

    So far, Ayush contributed to the Wave Polarization and Electrostatic Potential VR labs.

  • Alyssa Huang

    Alyssa joined as a freshman in Electrical Engineering, in the Fall 2021 semester.

    “In my free time, I love to code (using Python, Java, Dart, C#, and some C-based and C++-based languages), play piano, sing, watch anime, and work out. I joined this team because I've always been interested in physics and I'm excited to put my programming experience to use helping other students better visualize physics using VR!”

    She is working on the development of the Electrostatic Potential lab.

  • Tasho Madondo

    Tasho is an undergraduate in Computer Engineering here at University of Illinois. He has joined the team in the Fall 2021 semester.

    “ I have a passion for programming and have been developing since I was in middle school. For me developing gives me a sense of freedom to create that excites me. Here at the VR Lab, I can continue developing in a more professional environment and create apps that are used to benefit the user. I am grateful for the opportunity to work here at the VR lab.”

    Tasho is working on the development of the Coulomb’s Law experiment.

  • Asmita Pramanik

    Asmita joined in Summer 2023.

    “Being part of the Immersive Learning Lab has opened my eyes to new ideas and dimensions of learning. I truly believe that, with VR, education becomes an adventure where you can make mistakes without consequences and grasp complex concepts with ease. I'm currently enjoying the fantastic opportunity to blend my programming skills with my love for physics. Whether you're a student trying to wrap your head around tricky concepts or a science enthusiast, VR can make it all click! I am looking forward to working in this lab and learning new ways to make learning itself an exciting process.”

    She is currently working on Ampere’s Law laboratory.

  • Praneeth Rangamudri

    Praneeth is an undergraduate stying CS + Stats. He joined in Summer 2023.

    “I always had a strong passion for playing and creating video games. Additionally, I always wanted to write programs to develop interactive visualization tools and work with VR, especially how popular it’s becoming these days. When I learned about the Immersive Learning Lab, I found many of the VR apps that were being developed quite intriguing and wanted to join the lab. It’s quite fascinating that these apps are being used by students taking ECE 329 to enhance their learning experience.”

    He is working on the development of the Faraday’s Law experiement.

Lab Coordinators - Alumni

  • Joseph, now a graduate student at ECE Illinois, has joined the VR development team right at the inception of the project. He has worked on multiple facets, from software development of multiple experiences, to detailing programming and repository standards. Currently, he acts as one of the Lab Coordinators.

Student Software Developers - Alumni

  • Mihika Aggarwal

    Mihika majored in Computer Science at UIUC, and started working on the project in her junior year (Spring 2020) as a student in CS 498VR, and enjoyed it so much that she decided to stay on as a software developer.

    “This project has given me so much - an introduction to the world of VR, technical skills in Unity, general problem solving and interpersonal skills. I primarily worked on the Ampere’s Law Lab and integration of quizzes into the labs. This experience has been thoroughly rewarding & I am excited to be part of the future of this project!”

    Mihika has been part of the team for 4 semesters (Spring 2020, Summer 2020, Fall 2020, Spring 2021) and contributed to the Gauss’ Law Lab, Ampere’s Law Lab, and the Gallery Scene.

  • Charlie Agriogianis

    Charlie joined the team during the Fall 2021 semester, as a senior in Computer Science.

    “ I have been doing a lot of projects related to game/unity development over the last couple of years so I am looking forward to using that experience on this team. I also of course play a lot of games (both video games and tabletop) in my free time.”

    Charlie is working on the Electrostatic Potential Lab.

  • Leihao Chen

    Leihao joined the project during the Spring 2019 term, and worked as a physics & graphic programmer producing scientific computing and visualization.

    He worked on the implementation of the Mathematica UnityLink for the VR Lab.

  • Adytia Dutt

    Aditya is an international student majoring in Engineering Mechanics with Minors in CS and Physics.

    “I have been playing games throughout my life but only got into developing games recently and fell in love with the field. The reason I joined this lab is because I wanted to pursue my passion for game development while combining the idea of providing education through games. “

    Adytia joined the team during the Fall 2021 semester and is working on the development of Laplace Eq. Lab.

  • Saad Farooqui

    Saad joined the team during the Fall 2021 semester. He is working on the Math Module for VR.

    “Hello everyone! I'm currently in my second year pursuing a degree in ECE. I've always been interested in software development and possibly game design, I feel like this is the perfect opportunity for me to dip my toes into the world of development. Some of my hobbies include snowboarding, volleyball and stargazing. I joined this team because I think the mission it stands for is the next big step for education. I look forward to working with you all!”

  • Zhewen Fu

    Zhewen joined as a Junior in Electrical and Computer Engineering during the Spring 2020 semester and worked on the development of the Ampere’s Law Lab until Spring 2021, when he graduated.

    “I love playing video games and solving puzzles. I think that's the reason why I joined this team. Here I can play with the VR lab, and also solve puzzles and develop new features. I learned how to think from developer's perspective. I used to be a user when I was playing video games. But this project gave me the experience of working as a developer. It made me work to figure out what's best for the users, and how to make them enjoy the VR lab. “

  • Cain Gonzalez

    Cain is a sophomore in Computer Engineering and joined the Immersive Learning Lab in Spring 2022. “ I am very grateful for the opportunity to develop VR as a learning tool and work with a team to do so. In my free time I like listening to music, painting, and playing video games. I’ve recently started making my own games and find it very rewarding, so I am very excited to contribute to this project and learn more about my passion.”

    Cain made contributions to the Ampere’s Law, Gauss’ Law, and Polarization Electric Field VR labs.

  • Armaan Handa

    Armaan joined the team during the Fall 2021 semester. he is working on the development of Guided TEM Waves Lab.

    “I am a senior in Computer Engineering. I've always been a fan of video games, which led to me pursuing game development as a hobby. I joined this team because I think games are a very effective teaching tool, and to gain experience working on VR projects.”

  • Danielle Heo

    Danielle joined the team during the Fall 2021 semester, as a junior studying Computer Science.

    “Virtual reality & its endless possibilities have always excited me, so I'm really excited to join the lab & gain experience working with VR! I'm looking forward to collaborating with the other developers, and seeing all the different projects come together this semester .”

    Danielle is working on the Math Module lab.

  • Revan Ji

    Revan joined the team in Fall 2021, as a sophomore in Computer Engineering at UIUC.

    “I've been interested in game development for quite some time and its potential fascinates me, especially for non-entertainment purposes. I'm glad that I can work at the lab because it enables me to see for myself the applications of virtual reality and how immersive it can be, compared with just a computer screen. I'm excited to be a part of the project and to create educational games for students to come!”

    Revan is working on the Faraday’s Law lab.

  • Jeep Kaewla

    Jeep Kaewla is an undergraduate student majoring in Computer Engineering. She has joined the team in Fall 2021.

    “ I am interested in developing educational software that will enhance students' learning experience - VR lab is the perfect place for me to do that! In the future, I hope to apply the knowledge from this lab together with AI to innovate interactive educational software to make quality educational software more accessible.”

    Jeep is working on the development of Polarization Electric Field. She is also the Team’s Communication Director.

  • Nan (Nancy) Kang

    Nan Kang joined the team as a first year undergraduate student pursuing a Computer Engineering degree with a minor in Statistics.

    “ I am passionate about playing computer games and 3D modeling. In my leisure time, I love playing games including Crusader King2&3, Minecraft, Don’t Starve Together, Oxygen Not Included, The Sim3&4, etc. I joined this team in Fall 2021, and I am really excited to be a game developer, not just a player.”

    Nan is leading the 3D modeling efforts for Ampere’s Law Lab, Faraday’s Lab, Polarization Electric Field Lab.

  • Joy Lin

    Joy joined the team while a junior majoring in Finance at UIUC. She has worked on multiple architectural design competitions, which sparked her interest in 3D modeling and rendering, and plans to go into environmental art.

    Joy has build the auditorium for Ampere’s Law, and the Faraday’s space as inspired by Faraday’s actual lab.

  • Zade Lobo

    Zade participated in the project during the Spring 2021 semester as a sophomore in Computer Engineering.

    "I believe VR is the next medium that will take industries by storm. The information that can be conveyed, the emotions that can be expressed, and the interactions in a virtual environment are so much more meaningful and last much longer. I joined the team to help create experiences that will help students learn difficult concepts. The labs that have been created take complicated material and make them much easier to understand through virtual worlds."

    Zade contributed to Coulomb’s Law experiment.

  • Aashna Mehta

    Aashna is an undergraduate student pursuing a degree in Computer Science, and joined the team in Fall 2021.

    “I joined this lab because of my interest in Virtual reality as well as innovative development in education, and I hope to learn a lot about game development and VR while working at the lab. Outside of the lab, I am also a part of a competitive dance team and the Caesar Research Group.”

    Aashna is contributing to the development of the Gauss’ Law Lab.

  • Savannah Pagan

    Savannah is an undergraduate pursuing an electrical engineering major and joined the team in the Fall 2021 semester.

    “ I jumped at the chance to join this research opportunity because of the mission the team carries, teaching complex ECE concepts through VR applications, and all that I stand to learn throughout this development process. I'm especially interested in the design process, and how these applications are designed with the student experience in mind. I'm ready for an exciting semester!”

    Savanah is working on the development of Coulomb’s Law lab.

  • Yayati Pajuha

    Yayati joined the team in the Fall 2021 as a senior undergraduate student majoring in Computer Engineering.

    “I am an avid gamer and VR enthusiast. I have also worked as a calculus tutor before, where I realized just how hard it is for students to visualize in a 3D space without any technological help. This is why I was drawn to the idea of using VR as a medium for education as it eliminates the need for students to visualize in an abstract space by showing them exactly what they are supposed to see in VR instead.”

    Yayati is working on the development of Wave Transmission and Propagation VR lab. He also completed the VR guide on use of controllers.

  • Arjun Pal

    Arjun joined the Immersive Learning Lab in the Fall 2021 as a sophomore at UIUC studying computer engineering.

    “I have been an avid player of video games since I was young, and more recently I have been exploring how they are created by trying out game development for myself. I have had an interest in physics since I was young, and working in a lab that combines both physics and game development in such a unique way is a dream come true. I am thrilled to be part of this lab and to create awesome VR experiences this semester!”

    Arjun is developing a new lab on the visualization of Bounce Diagram for transmission line analysis.

  • Michael Reckein

    Michael started working on the VR project in February 2019, and as part of the VR class/independent study.

    Together with other team members, he has worked for 2 semesters on implementing the dynamic visualization of electric fields and dynamic visualization of 3D vectors, component vectors, volume differentials, and surface differentials in cartesian, cylindrical, and spherical coordinate systems.

  • Sachin Reddy

    Sachin has joined the team during the Spring 2019 and has worked through the Fall 2019 semesters on the design of the Gallery Scene and Coulomb’s Law Lab.

  • Alexander Romanov

    Alex joined the Immersive Learning Lab during the Fall 2021 semester as an undergraduate at UIUC pursuing a Physics Engineering degree with a minor in Mathematics.

    “I think building intuition is the best way to understand physics, and VR holds great potential for doing just that. I also research with Bezryadin group here at UIUC and am greatly interested in topological qubits, specifically in utilizing Majorana zero modes. I also love to swim and to travel. “

    Alex is working on the development of Guided TEM Waves Lab.

  • Rishik Sathua

    Rishik joined the team during the Fall 2021 semester, and he is working on the Wave Polarization Lab.

    “Hello, my name is Rishik. I have been interested in creating software almost my whole life dabbling in a little of everything at this point. I really like playing Asphalt 8 and Minecraft (I made some Minecraft plugins so). I am currently majoring in electrical engineering.“

  • Andrew Scott

    Andrew is a Computer Engineering and Material Sciences Engineering undergraduate student.

    “I started working with the VR team the summer after taking ECE 398VR, and after falling in love with the interactive spaces and boundless possibilities of Virtual Reality learning. I found the intuition developed through Virtual Reality learning to be markedly stronger than that formed through conventional learning. When I'm not coding or working on robotics projects with Illinois Robotics in Space, I love to rock climb.”

    Andrew is working on the development of the Polarization Electric Field lab.

  • Alara Tin

    Alara is majoring in Computer Engineering and minoring in Psychology, and joined the team during the Fall 2021 semester.

    “ I am always open to broaden my vision in technological advancements and diversify my set of skills. Over the years, I got the chance to enhance my programming skills in different languages and with this great opportunity, I am aiming to articulate my ideas into the digital world. I am super excited to be a part of this team and test our limits in all possible ways to achieve our goals and more!”

    Alara is working on the development of the Faraday’s Law lab.

  • Pratyush Thakur

    Pratyush joined the Immersion Learning Lab as in the Fall 2021 as a freshman in Computer Engineering.

    “I have recently gotten into game development and am fascinated with how we can develop Virtual spaces that will allow students to visualize concepts more effectively.I am looking forward to collaborating with other developers and seeing our projects come to life.”

    Pratyush is working on the development on Ampere’s Law lab.

  • Bincheng Wang

    Bincheng come from ZJU-UIUC institute, a dual-degree program. He has joined the team during the Spring 2020-semester and participated for 4 semesters.

    ”I am honored to be part of the team, it's an amazing experience.”

    Bincheng has work on the development of the Vector Calculus Module and the Electrostatic Potential Lab.

  • Cloud Wang

    Cloud majored in Electrical Engineering at ECE Illinois and joined the team when he took the in CS 498 VR course, during Spring 2019.

    “The idea of visualizing Electromagnetism concepts in VR would be very helpful for students who struggle in ECE 329. I enjoyed designing the start gallery scene, and I think the most exciting part is the electrical field visualization. It was my pleasure to participate in such a meaningful project.”

    Cloud worked on the development of Gauss’ Law Lab and the Gallery scene.

  • Zhixin Krystal Wu

    Zhixin joined the team during Spring 2019 semester, as a computer engineering major, after she has taken both ECE329 and CS498 Virtual Reality courses.

    “I particularly enjoyed working on the VR lab because it gave me the opportunity to develop a better learning experience for other students. The part I personally liked the most was implementing the visualization of Coulomb's law and designing the lab room model. Overall, the VR lab project was a challenging but fun experience that I'm glad I didn't miss.”

    Krystal worked on the development of Gauss’ Law Lab and the Gallery scene.

  • Aras Yazgan

    Aras, a computer engineering student at UIUC, joined the Immersive Learning Lab during the Fall 2019 semester while taking the Fields and Waves course, for which lab experiences were being developed at the time.

    “The development process has been great so far, since I have an interest in developing video games in general. Working with VR is quite enjoyable. I worked on the Calculus Lab, fine-tuning the game-feel of the controls, and on the Polarization Lab, where wave polarization and propagation concepts are visualized. It has been creatively fulfilling as well: to be able to design, visualize, and animate such concepts.”

    Aras continued his work until he graduated in the Spring 2021, and he worked on the development of the Wave Polarization the Curvilinear Coordinate System labs.

  • Xiao Wang

    Xiao joined the lab in Spring 2022. She is major in Electrical Engineering and joined the project the summer after I took ECE 329 and ECE 398 VR. It’s been my pleasure to work with the VR team where everyone is excellent and supportive. It’s totally different experience from players’ side and the developers’ and it’s interesting when you have to hop around the two. Physics has been my favorite subject so it’s amazing how physics is implemented in the immersive environment. I also love painting and I really enjoyed the scene in the lab!

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